TOURNAMENT FORMATS & RULES
What to Expect:
- Tournament stops 8 and 14 times from January - 2nd weekend of December.
- Player Fields range from 64 to 128 players based on the game, players, and time restrains to finish on Sunday nights before midnight.
- Some lady's events are limited to 64 players, with a Drop Inn event of 32 players
- 8-Ball max entry 96 players
- 9-Ball max entry 128 players
- 10-Ball max entry of 128 players
- Drop Inn events with field limits posted for the event.
- Doors Open: 9 AM on Saturday for registration until 9:45 AM. Sunday times for doors to open will be verbally communicated Based on the size of the field that’s coming back to finish the event.
- Players Meeting: happens at 10 AM followed by the BID.
- Event Start: Once all has been verified from registration, players meeting, and the bid, the event will start.
Open Dess Code
- Open Dress Code Description: Neat attire nothing with holes or ripped clothing. All sponsored shirts are acceptable collared or neat tees. Dress for comfortable playing.
Not acceptable: Open-toed shoes, cut-off shorts, or gray sweatpants.
Tournament Software
- Digitalpool.com is Bridging the gap between pool players and technology
- Using this program, we are moving forward to bring a better experience for players with live scoring & texting matches, etc.
- Player’s help needed: Please click on the link to Digitalpool.com and make a profile page for yourself. This will speed up the process and workload as a director occurs during event building until and time to check-in.
OTHP 8, 9 & 10-BALL FORMAT & RULES
8-Ball Format
- OTHP pattern for all 8-Ball events will be provided.
- Standard rack for this game
- Call pocket 8-ball
- Race: FargoRate R6 exception will be posted on the event page
- Alternate break
- Rack you own
- Q-Ball foul only
- 8 on break spots, can not win or lose on break.
- BCA rules apply if not listed here.
- Open table if a ball is made on the break, the incoming player can shoot any open combination. A player must call the intended ball which they're trying to make.
- Players have the option to break hitting the head or second ball down to open the rack with a minimum of 4 balls hitting a rail or being pocketed.
9-Ball Format
- OTHP pattern for all 9-ball events will be Provided.
- Template racks
- Race: FargoRate R7 exception will be posted on the event page
- Alternate break
- Rack your own
- Push after break
- 3 foul rules applied
- Q-ball foul only
- 9-Ball does count on a break
- Texas Express Rules Applied
10-Ball Format
- OTHP pattern for all 9-ball events will be Provided.
- Template racks
- Race: R7 exception will be posted on the event page
- Alternate break
- Rack-Your-Own.
- Push after the break
- 3 foul rules applied
- Q-ball foul only
- 10 Ball does not count on the break
- Texas Express rules applied
Template Rack Rule: Once balls are set onto the template rack. The only adjustment thereafter is to freeze balls together, not make gaps between balls. All players have the option to look over the opponent’s rack.
Open Dess Code
- Open Dress Code Description: Neat attire nothing with holes or ripped clothing. All sponsored shirts are acceptable collared or neat tees. Dress for comfortable playing
- Not acceptable: Open-toed shoes, cut-off shorts, or gray sweatpants.
Alternate Break
Legal Break: 8, 9 & 10-Ball
- All games are Alternating Breaks
- 2 options on who breaks, coin flip, or lag for break. The winner of either way agreed upon starts off the set. Alternating the break is set, enjoy and have a great time competing.
- Occurs when striking the head ball (One Ball) and driving it through the rack. Driving a minimum of 4 or more balls to the rail. If this doesn’t happen the income player must rebreak and keep the order in tacked. This includes a miss-cue on the break, even if the cue ball passes the head string or kitchen.
- Scratching on the break is ball in hand anywhere on the table.
- 8, 9, OR 10-BALL ISN’T A WIN, THE BALL GETS SPOTTED ON THE FOOT OR RACKING SPOT AREA AFTER BREAK BEFORE PLAY RESUMES!
FargoRate Skill Level or Handicap
- We use the FargoRate Fair Skill level System to its fullest.
- OTHP Extension: The higher skilled player spots another player 2 or more games. The higher-level player receives the first break of the match.
TEXAS EXPRESS RULES & OTHP Extensions
Q-Ball Foul Only
- Any movement of the q-ball is a foul or ball in hand. Example: Using the tip of your cue for placement after receiving ball in hand. Accidents do happen something falls on it like chalk or simply brushing the ball with your shirt. Equals ball in hand.
Object Ball Movement
- If an object ball is moved during play, the player who moved the ball must let the other player know. His or her opponent must return the ball to or close the original spot where the ball was. If the ball crosses over the path of the Q-ball is a foul which is ball in hand.
Push Rule
- The player who executes a legal break and pockets a numbered ball has the option to push out (shoot the cue ball) on the first shot after the legal break. If no balls are legally pocketed on the break, the incoming player retains the option to push out. After a legal push-out, the incoming player has the option to accept the position of the cue ball and execute a shot, or pass (non-execute) the shot attempt and allow the opponent to shoot. During a push-out, the player may hit the cue ball to any area on the table by executing a legally attempted shot. There is no requirement for the cue ball to strike a numbered ball or rail or to drive any ball to a rail, and any numbered ball that is pocketed stays down. The only numbered ball to be spotted is the nine (9) ball. A push-out must be executed using a legally stroked shot. There is no requirement for any ball to strike a rail during a push-out. Any illegal shot results in a foul, giving the incoming player cue ball-in-hand. The push-out must be declared, and the player attempting the push-out must receive an acknowledgment from the opponent. If the player receives an acknowledgment from the opponent and executes the shot, it will be considered a legal shot. All rules pertaining to fouls shall apply, regardless of intent, final placement, or path of the cue ball or struck numbered balls.
3-Foul Rule
- Three fouls in a row by the same player in a single game result in a win for his or her opponent. The opponent must warn the player when he or she has fouled twice, and the player must acknowledge the warning. This must happen before the incoming player is addressing the table. If the intended shooter is at the table, it is too late and will be considered unsportsmanlike to interrupt the shooter.
- If the opponent has not warned the player and received acknowledgment for the two fouls, and the player fouls a third time, then the player will begin his or her next inning in the same game with two fouls.